
Rework Is the Modelling You Didn't Do — Andrea Magnorsky on systems, decisions and feeling
Andrea Magnorsky started out writing Delphi and C#, went off to build video games, fell for functional programming and F#, and somewhere along the way accidentally invented a practice for helping teams understand their own systems. In this episode, we pick up the decision-making thread from our conversation with Ammar and pull it somewhere new. Andrea and I get into why teams quietly mean different things by the same word, how "rework is just the modelling you didn't do," and the difference between hat, haircut and tattoo decisions. We dig into the advice process, how anyone can make a decision as long as they seek advice, not permission, why ivory-tower architects make worse calls than the people building the system, and how to move a team from consensus-by-default toward transparent, decentralised decisions without losing control. This episode is sponsored by Wires Uncrossed .


