I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We all have something to learn and share with others on our journey.
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60 recent
June 9, 2026Episode 8238 min
Apple WWDC 26 Keynote reactions
I sit down with my good buddy Leo G. Dion from the EmpowerApps show to discuss Apple's WWDC 26 developer conference. We cover the announcements and where we think this year will go for developers and users.Support this Podcast by buying me a coffee
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May 3, 2026Episode 817 min
Blender and Anthropic: Funding and Fallout
This week, I'm diving into the recent announcement that AI company Anthropic is financially supporting Blender, the beloved open-source 3D modeling tool. Anthropic pledged 240,000 euros as a corporate Patron member — but the community pushback was swift.Blender responded transparently, apologized to the community, and agreed to seek broader input going forward. The arrangement was also restructured from an ongoing membership to a one-time payment.My take? Nothing wrong happened here. Blender needs financial support to thrive, and a little community patience goes a long way.Buy me a Coffee and help this Podcast survivehttps://peterwitham.com/bmc
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April 25, 2026Episode 807 min
What to do when you make a feature in a game too good?
In this episode, I dive into a fascinating challenge with my hacking game, Project Hack.A developer played it, wrote a script that instantly hacked all available server money, and exposed a major design problem I hadn't considered. Now I'm wrestling with how to reward skilled players without breaking the early game experience.Play the game now on early pre-release on itch.ioI'd love your feedback — https://pwitham.itch.io/projecthack/community
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April 11, 2026Episode 797 min
My Godot 3D experiences and Unity China Packages
In this episode, I share my surprisingly positive experience diving into 3D game development with Godot.Despite what I'd read online, performance has been more than acceptable for my current project.I also walk through my mixed results exporting 3D assets from Unity into Godot — models come in fine, but texturing can be a mess.I'm seriously considering a ~$30 plugin to streamline the workflow.Contact mehttps://peterwitham.com/contactCould you show your support by buying me a coffee?https://peterwitham.com/bmc
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February 16, 2026Episode 787 min
Back it up off site! Because you should!
I'm sharing a crucial reminder about data protection: automate your offsite backups now. I've seen too many drives fail over the years.Whether you're using GitHub, cloud services, or your own home lab, make sure you have encrypted remote backups.One day, it might save everything you've created.
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February 1, 2026Episode 7713 min
Pivot to Web-based Tech for Scripting in Project Hack
I'm pivoting my hacking game Project Hack from Unity to web technologies—React, TypeScript, and Vite.This shift lets players write JavaScript scripts to hack in-game, using the Monaco editor and a custom terminal. I'm building for desktop with Tauri and adding D3.js for network visualizations.The game now supports multiple playstyles: click-based or code-based hacking. It's live on itch.io in early development. This approach eliminates engine constraints and accelerates feature development.Check it out at projecthack.net and share your feedback!
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January 11, 2026Episode 7611 min
My experiences with AI-assisted Android porting of iOS apps
Hey everyone! In this episode, I'm sharing my journey of converting my iOS apps to Android using AI assistance—and honestly, I didn't expect it to work this well.What I Covered:I've been getting constant requests to bring my Job Finder Tracker and Sub Radar apps to Android, but learning Kotlin from scratch wasn't realistic with my limited time outside the day job. So I decided to try a different approach: using Claude Code AI to help convert my existing iOS apps.The Process:Working with Claude Code and an Android developer friend, I fed the AI my handcrafted iOS source code and asked it to analyze the architecture, technologies, and features. It came back with a solid five-phase plan:Phase 1: Build data structures and database (replacing Core Data with Room)Phase 2: Create UI with basic CRUD operationsPhase 3: Add advanced features like calendar and local notificationsPhase 4: Set up syncing capabilitiesPhase 5: Testing and refined features like PDF importingThe Results:In less than 12 hours of work time, I went from nothing to a fully functional Android app. About 90% of the conversion was handled by AI, with manual tweaking needed for specific features like customizable push notifications. The app now runs beautifully, even on my ancient test tablet.Key Takeaway:AI alone wouldn't have gotten this right, but by feeding it a well-architected project I'd built by hand, it got me most of the way there. This approach lets me learn Android development while getting apps to market quickly.Moving forward, I'll be building all new apps for both platforms from the start, keeping me platform-independent and flexible for whatever trends come next.Check out Job Finder Tracker at https://www.PeterWitham.com/jftSupport this podcast by buying me a coffee, this keeps the podcast advertising free with no interruptions
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December 14, 2025Episode 758 min
My thoughts on the 2025 game awards
In this episode, I share my thoughts on the 2025 Game Awards, celebrating indie developers and questioning the hype around AAA game trailers with distant release dates. I discuss the rising costs of games, shifting audiences, and why smaller, more creative titles are winning my attention. Please tune in for my honest take on where the gaming industry is headed!
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November 30, 2025Episode 7411 min
Game balancing is hard
Game Development Challenges and InnovationsI've been busy with my game project, Project Hack, making significant UI changes and integrating new features like a leaderboard. Balancing gameplay is a major challenge, but I've devised strategies to keep it fair. Looking forward to sharing more progress and insights with fellow developers. Follow for more updates on my game and app projects!Mentioned in this episodeProject HackSub Radar subscription tracking appContact mepeterwitham.com/contact
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September 4, 2025Episode 7313 min
AI for Unity game development, my experiences
In this episode, I share my journey of using AI tools like Claude Code and Bezi to solve real-world Unity game development problems—cloud saves, player management, and handling large numbers. I discuss what worked, what didn’t, and why specialized AI tools can make a significant difference. If you’re a game dev hitting roadblocks, check this out and let me know your thoughts in the comments!Video versionhttps://youtu.be/2QEJyDjMzb4
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