From Musician to AAA Game Audio with Chris Bolte
#94: My guest today is Chris Bolte, who is a technical sound designer and audio implementer based out of Massachusetts. Chris has built a wide-ranging library of sound effects used by creatives all over the world, co-wrote the book Elevate Your Audio Production with REAPER, and is most known for his work on the hit game Ghost of Yotei, where he implemented and designed sound across tens of thousands of assets at Sucker Punch Productions. In this interview, Chris talks about how he pivoted out of a music career in 2022 and decided to go all in on game audio, how he learned his game audio skills so quickly with zero prior experience, how he landed the job at Sucker Punch working on Ghost of Yotei, and so much more. Find Chris here: Website: https://bolttracks.com/ Portfolio: https://christopherbolte.com/ LinkedIn: https://www.linkedin.com/in/christopherbolte/ YouTube: https://www.youtube.com/christopherbolte Bluesky: https://bsky.app/profile/bolttracks.bsky.social Instagram: https://www.instagram.com/bolt.wav/ Get info on The Game Industry Professional, my flagship course that teaches you how to make a great living in game audio here: bit.ly/gameindustrypro




