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Game Production Community Podcast

Game Production Community Podcast

Hosted by Game Production Community

BusinessArtsLeisureInterviews guests

Episodes

24

Latest episode

Jan 2026

Language

EN-GB

About the show

Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.

Listen to episodes

24 recent
January 4, 2026Episode 301 hr 14 min

Production Professionals Interview Series - Connie Brammeier, Consultant at Vivrato (ex-Disney/Amazon)

This session featured hosts Juney Dijkstra and Lauren Universe interviewing guest Connie Brammeier.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.A cross-functional executive and operations strategist with 20+ years across Disney, Amazon, and major publishers, Connie leads complex creative-tech initiatives, global franchises, and large-scale productions. Known for stabilizing chaos and aligning vision with execution, she builds scalable systems, guides organizational transformation, and delivers results across both startup and enterprise environments.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Lauren Universe, Kyrene Kim and Xavier Sythe, and our Supporters for this session, Nooka Dascalu, Godavari Hughes & Angelo Diktopoulos ♡We would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

October 20, 2025Episode 291 hr 7 min

Production Professionals Interview Series - Isabelle Bismuth, Director of Partnerships, Co-Dev & Outsourcing at Ubisoft Montréal

This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Isabelle Bismuth.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Isabelle began her career in the film industry as a post-production manager before transitioning into games. Her passion for creative collaboration, production workflows, and team dynamics led her to Ubisoft, where she’s spent over two decades driving co-development and studio partnerships. She’s worked on major titles like Assassin’s Creed Valhalla and now serves as Director of Studio Partnerships for the iconic Assassin’s Creed franchise, helping shape global collaboration strategies across internal and external teams.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Moderator and guest Host Kyrene Kim and our Supporters for this session, Angelo Diktopoulos, Mateo Cayo & Terry Teng ♡We would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

July 14, 2025Episode 281 hr 4 min

Production Professionals Interview Series - Wendy Young, Head of Operations at Starbreeze Studios

This session featured hosts Juney Dijkstra and Kyrene Kim interviewing guest Wendy Young.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Wendy's classical art background and her passion for art, movies, point & click adventures plus CD-rom games landed her in the early days of the game industry. A love for creative exploration, process of game making, team dynamics & dedication to fostering cross discipline collaboration fueled her transition into production & leadership roles, in which she's been working with top teams & multi platform titles at renowned studios such as EA DICE, Toca Boca, Paradox Interactive and Starbreeze.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our GPC Moderator and Guest Host Kyrene Kim and our Supporters for this session, Nooka, Emilie and Angelo ♡We would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

March 13, 2025Episode 271 hr 11 min

Production Professionals Interview Series - Jay Myung, Lead Development Director at EA Korea

This session featured hosts Juney Dijkstra and Angela Dachowski interviewing guest Jay Myung.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Jay Myung, with 15+ years of experience in the games industry, has worked in publishing, product management, business development, and licensing before settling in project management at Electronic Arts. After 6 years on the FC Online franchise, he moved from his Head of Development position to a new project as Lead Development Director for external development.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producer Angela Dachowski and our Supporters for this session, Janyl & Ayman ♡Resources Cited & RecommendedAtomic HabitsNever Split the DifferenceCrucial ConversationsWe would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

December 17, 2024Episode 261 hr 23 min

Production Professionals Interview Series - Marchi Loen, Freelance Consultant

This session featured hosts Juney Dijkstra & Angela Dachowski interviewing guest Marchi Loen.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Marchiano Loen is a Production and Product Management specialist who started his career as a Tester at Electronic Arts. After moving his way up to lead testing teams, he got his Production break at Ubisoft. He has worked on titles such as Candy Crush Saga and Fortnite, and has worked at both large studios and indie studios. Besides a lifelong passion for gaming, Marchi also loves the startup world and has worked for a Silicon Valley startup.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡We would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

October 8, 2024Episode 251 hr 9 min

Production Professionals Interview Series - Anya Zielińska, Production Director at Paradox Development Studio

This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Anya Zielińska, Production Director at Paradox Development Studio.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Anya Zielińska is a Production Director at Paradox Development Studio driven by a passion for reaching projects’ goals while prioritizing team growth with over 7 years of diverse experience from kickstarting projects to managing live games, all on different platforms.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡Resources Cited & Recommended: Creativity, Inc. by Ed CatmullWe would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

June 14, 2024Episode 2457 min

Production Professionals Interview Series - Kimberly Rodatos, Lead Producer at OtherSide Entertainment

This session featured hosts Juney Dijkstra, XDI Operations Director at EA, and Angela Dachowski, Producer at Flippfly interviewing guest Kimberly Rodatos.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.Kimberly Rodatos, with over fifteen years of experience, has worked with major studios like Perfect World, Crytek, Jagex, and Epic Games. This year, she joined OtherSide Entertainment as Lead Producer and continues to support indie developers through workshops and global conferences.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡Resources Recommended: Everyday Business Storytelling by Janine KurnoffWe would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

March 5, 2024Episode 231 hr 2 min

Production Professionals Interview Series - Linda Tiger, Studio Manager at Paradox Black

This session featured hosts Juney Dijkstra and Jess Avelsgaard interviewing guest Linda Tiger, Paradox Development Studio Black’s Studio Manager.The Production Professionals Interview Series features exemplary production professionals in a series of focused knowledge sharing conversations on a broad range of topics, from tackling tough conversations with your team, to preferred tools, methods and software and how to maximise professional and personal growth.A production thought leader with a love for knowledge-sharing, Linda joined the games industry as a QA Tester in 2002 and has since then been involved in over 30 titles - in production roles since 2008 and for the past 2 years as studio manager at Paradox Development Studio’s Studio Black.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our Event Producers Angela Dachowski & Jess Avelsgaard and our Supporters ♡Resources Cited & RecommendedIndia GDC Talk on Knowledge & Experience Sharing Initiative: https://www.youtube.com/watch?v=VBLACDo-Oy4&list=PLup45nWHfVmVBOOv0LkcQPRHvjOTwg5zh&index=20&t=1sLeadership Course: UGL in English - All you need to know | UGL-guidenWe would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

February 8, 2024Episode 221 hr 12 min

How to Break the Burnout Culture

This session featured host Juney Dijkstra and guest Katie Rössler, LPC. Burnout is on the rise and though we are talking about it, we’re not discussing how to prevent or recover from it. During this talk, we discussed what burnout symptoms actually look like, why more people are burning out now more than ever, and steps you can take to prevent it.Katie Rössler is a licensed therapist specializing in burnout and hidden grief specialist. With 15 years of experience, she is shifting the way we think about and experience challenges in our lives and teaching us to transform our pain into our greatest empowerment.You can find the Slides here: https://katierossler.com/burnout-culture-notesYou can find Katie through:https://katierossler.com/linkshttps://katierossler.com/podcasthttps://katierossler.com/the-new-face-of-griefhttps://www.instagram.com/katie.rossler/https://www.linkedin.com/in/katie-r%C3%B6ssler-lpc-08501933/Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our event producer Albert Bassili & our Supporters ♡We would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

January 4, 2024Episode 211 hr 6 min

Lifting a tip of the veil: The Production Interview Process

This session featured host Juney Dijkstra and guest Mae Mierop, Recruiting Operations Program Manager at Striking Distance.Mae lifted a tip of the veil on the production interview process: How to decode a job description's qualifications and responsibilities to prepare for the questions a hiring manager may ask, and how to approach answering questions truthfully while showing your best self. Bonus: What should you ask in return?* Mae Mierop, Recruiting Operations Program Manager at Striking Distance Studios. With over 10 years experience in training, recruiting, and mentoring in gaming, tech, and non-profits, Mae is an avid cosplayer who loves to help people reach their goals.You can find the Slides here.Please share with peers that could benefit from these insights & experiences!Organised with the amazing support of our event producer Mike Thorn & our Supporters ♡We would love feedback: Reach out to us on Discord!ABOUT THE GAME PRODUCTION COMMUNITY“Level up together with our inclusive, growth minded community as we share game production knowledge & experiences, advocate team health & happiness and lead the way to diverse, high quality, sustainable game development.”

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