
XDS24 | Best Practices in Co-Development: Lessons Learned the Hard Way
In this live recording from their XDS24 presentation, Jay Arrera, Production Director at Pipeworks (Developer), and Jay Minn, Senior Technical Producer at Wizards of the Coast (Publisher), share what worked—and what didn’t—in their recent collaboration on Magic: Spellslingers and throughout their careers.Stay tuned after the presentation as Philip Dennison, Senior Outsourcing Producer Psyonix and XDS Advisory Committee Member, joins the Jays for a deeper dive in the Q&A session.In this episode, Jay & Jay cover:A framework for setting up co-dev projects for success (without starting a war)How Producers from Developers and Publishers can work together, not against each otherPractical tips for encouraging collaboration across Engineering, Art, Design, and QA teamsHilarious, anonymized examples of what happens when people don’t play nicePodcast episode presented by Mineloader StudiosConnect with us! Email us at info@xdsummit.comJoin us LinkedInSubscribe to our YouTube channelFollow us instagram @xdsummit Visit our XDS website to learn more.XDS Spark Learn about our new B2B platform for creative industries.Thanks for listening!













