
Live from Gaming Upfronts 2026: Part 2
What makes advertising in gaming work for players and brands alike? In the second part of our Gaming Upfronts special, we hear from Xbox, Unity and Snap about building partnerships, understanding audiences and turning attention into action. First, Chris Bailes, Head of EMEA Sales, from Xbox Media Solutions explores the collaboration between KitKat and Candy Crush, sharing how a simple creative idea grew into a global campaign spanning in-game experiences, packaging, stores and creators. The conversation examines why putting players first is essential to a successful partnership. Next, Katya Kornilova, Global Advertising Growth Partnerships, from Unity discusses what gaming behaviour can reveal about audiences, how those insights can inform targeting and measurement, and why advertisers shouldn’t overlook older players. We also explore the role of rewarded video in creating an experience that benefits both players and brands. Finally, Dan Fernandes, Vertical Lead, Gaming, from Snap Inc. shares how gaming advertisers can use AR, creators and multiple ad formats to connect with audiences. From challenging demographic assumptions to measuring the impact of immersive experiences on purchases, the discussion looks at how brands can build campaigns that deliver beyond reach alone. Hosted on Acast. See acast.com/privacy for more information.












