
467 - Spider-Noir - VFX Supervisor + VFX Producer
In this episode, Allan McKay sits down with Hnedel Maximore, VFX Supervisor on Spider-Noir, and Brooke Noska, VFX Producer on the series, for a deep dive into the creative, technical, and production challenges behind one of the most visually distinctive Spider-Man projects to date. Hnedel and Brooke break down how they approached Spider-Noir as a grounded detective noir with superhero elements — balancing period-specific world-building, practical production choices, invisible visual effects, and large-scale hero sequences without letting the VFX overwhelm the story. They discuss the early pitch process, building alignment with showrunners and department heads, and why visual effects needed to be involved from pre-production through final delivery. The conversation gets into the unique black-and-white and color workflow for the show, including the technical lift of supporting both versions, building a pipeline across multiple vendors, protecting the noir look while preserving the richness of the color version, and managing the added storage, editorial, review, render, and QC demands that came with that process. They also discuss the importance of reference, from classic noir films and early color processes to nature, micro-photography, ceramics, period New York construction photography, and practical on-set artifacts. Hnedel and Brooke share how those references informed Sandman, Man-Spider, dream sequences, period Manhattan, and the tactile, organic feel of the series. This is a must-listen for VFX artists, supervisors, producers, filmmakers, and Spider-Man fans interested in how large-scale visual effects are planned, produced, supervised, reviewed, and delivered on a major television schedule — especially when the creative goal is not just spectacle, but a world that feels specific, cinematic, painful, grounded, and one-of-a-kind.













