Microprocessors – Knox Game Design, September 2026
A look at microprocessors used in video game consoles for each console generation. Links
Episodes
129
Latest episode
Sep 2026
Language
EN-US
Knox Game Design is a monthly discussion by game creators in the Knoxville, Tennessee area. We share our ideas, show off projects, and discuss current topics related to video game development. Our group explores the many facets of the game design process, such as coding, graphics, modeling, animation, story, and promotion. You can find out more information on the group including future meeting dates at knoxgamedesign.org
A look at microprocessors used in video game consoles for each console generation. Links
Overview of processor, assembler, and emulators for the Atari 2600. Creating Atari 2600 game files from 6502 assembly with DASM. Running created games using the Z26 Atari emulator. Example of displaying KNOX in Morse Code on the Atari 2600. How to use an Asymmetric playfield to display KNOX graphically on the screen. Helper tool for … Continue reading Atari 2600 – Knox Game Design, August 2026 →
Review of 6502 assembly and how to create a simple number guessing game for the Nintendo Entertainment System (NES). Links
How convert a photo image data to be used in an NES (Nintendo Entertainment System) game. Tools used: Gimp, NESASM, YY-CHR, FCEUX. Review of background tile, palette, and attribute data for assembly code. How to prepare the image in Gimp to used indexed palette. Copying image data to YY-CHR. Running the game file with FCEUX. … Continue reading NES Photo Graphics – Knox Game Design, June 2026 →
History of game passwords for the 8-bit NES video game system console from the 1980’s. Pros and Cons for password systems. Design considerations for a password system. How passwords are generated in Mega Man 2. Method for generating passwords in Metroid. How powerups, boss status, game time, and starting position is converted from bits and … Continue reading Game Passwords – Knox Game Design, May 2026 →
Check out the great games that were created for Knox Game Jam 2026! Thanks to everyone who came out for the kickoff event and created a game! Finding Dave by Ashton and Robert You must escape the cave! Click in the direction you want to go with left-click and release at the charge amount you’d … Continue reading Knox Game Jam 2026 – Knox Game Design, April 2026 →
Explanation of how to create a game for N64. Overview of the N64 architecture. Development environment with Pyrite64, MSYS2, libdragon, and Tiny3D. How to install and setup development environment. Creating a new project. Navigating the editor. Adding a simple object and creating a build. Building and running a test project. Creating a model in Blender … Continue reading N64 Development – Knox Game Design, March 2026 →
Explanation of recreating the classic snake game for QBasic called Nibbles in MonoGame.Steps: Moving blocks. Add snake body. Limit snake length. Adding collectibles. Adding levels, Game States. Sound Effects. Title Screen, Options, Pause. Links
Commemoration of 10 years of the Knox Game Design podcast, with Jacob, Colin, Levi, and RollyMusic. Jacob talks about the GameMaker game he has been creating called Stormbound. https://scrangican.itch.io/stormbound We also talk about the new chat channel for collaboration. James (Lil Snug/locksmitharmy) has a signup for a community game development project. https://discord.com/channels/596076724068941858/1458951461152231629 Attendees Links
Design and implementation of a turn based real estate game in twelve steps using MonoGame and C#.
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