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XR AI Spotlight

XR AI Spotlight

Hosted by Gabriele Romagnoli

Episodes

123

Latest episode

Aug 2026

Language

EN

About the show

XR AI Spotlight gives the stage to founders and makers at the intersection between XR and AI. You will learn what happens when technology and creativity collide, how AI apps and XR tools are built and brought to market, the personal stories and workflows of leaders and creatives pushing the boundaries of what these 2 technologies can offer and the opportunities they unlock.

Listen to episodes

60 recent
August 26, 202631 min

I Asked AI to Build a Lens for SPECS

Join CLAD Summer Hackathon: https://lenslist.co/clad-summer-hackathon What is CLAD: https://www.youtube.com/watch?v=FP96O-wRtV4 What happens when an experienced AR developer asks an AI coding agent to build a practical Spectacles Lens, without writing a single line of code? Today we talk with Max Tsymbal, winner of week one of Snap’s CLAD Hackathon, about Packspace, a spatial packing assistant that helps users organise what to bring on a trip through Spectacles. Max explains how he used CLAD for ideation, planning, coding, UI iteration, and simulator-based testing, moving from a prompt to a working prototype in roughly ten hours. They also discuss the limits of simulation, why clear prompting and specification documents still matter, and how AI coding could bring chefs, designers, and other domain experts into Lens creation. Plus, Max previews a tool for recording and publishing spatial step-by-step guides. *** CONNECT WITH OUR GUEST ⁠ 💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

August 19, 202646 min

AI Mocap Without a Suit: How It Works

In this episode, Jack Morrow, CEO of Animotive, explores how their immersive platform revolutionizes content creation in XR and AI. Discover how Animotive's real-time collaboration, AI-driven motion capture, and virtual staging are transforming industries from entertainment to education. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠ Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter) ⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin ⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠A pple Podcast

August 12, 202645 min

VR Game Marketing Strategy for Indie Devs

Jasmine, known online as Atom Bomb Body, is a VR content creator, educator, and founder of VR Content Lab. She is part of the Meta Quest Creator program and has worked with the Gorilla Tag team on social media strategy and content. In this episode she unpacks the generational split happening in VR gaming right now: why titles like Gorilla Tag are thriving with a younger audience while older players see nothing but studio closures and layoffs. She walks through the full toolkit for VR content capture including Live Creator Kit, OBS Studio, and the real limitations of mixed reality recording on Quest. She shares concrete budget ranges for game marketing, explains why short form content drives exposure but rarely converts directly, and gives developers a clear framework for finding and reaching their audience before launch. She also introduces VR Content Lab, her course covering the technical, marketing, and mental health side of building a sustainable VR content career. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠ 🔗 ⁠⁠⁠⁠⁠Channel⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

August 5, 202642 min

Gaussian Splatting for Commercial Real Estate

Zihao Zhang is a Columbia architecture graduate who turned a passion for reality capture and cultural tourism into Orbitur, an AI-powered virtual tour platform built on Gaussian splatting. In this episode, he walks through the journey from his first MIT Reality Hack to 10 hackathons later, with wins at XRCC and selection for the AWE Builders program shaping what Orbitur is today. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠ Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

July 29, 202644 min

Autodesk Is Going All In on XR and AI

Victor Perez is XR Sales Engineer at Autodesk, specializing in spatial computing, immersive experiences, and technical sales. In this episode he breaks down Autodesk's latest moves at the intersection of XR and AI, including Gaussian Splatting support in VRED (PLY and LCC formats), and the new streaming solution that connects high-end RTX workstations to the Apple Vision Pro via NVIDIA CloudXR with foveated streaming. Victor explains how automotive, fashion, and product design companies run weekly VR reviews in VRED, covering real-time lighting simulation, ergonomics testing, and remote persona collaboration. He shares a concrete ROI story from the fashion industry, addresses the real enterprise challenges of deploying Vision Pro at scale, and gives a preview of what's next: VLMs running inside the headset, seeing exactly what you see and taking action on your behalf. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

July 22, 202637 min

Turning Tiny insects into Massive Gaussian Splatting

Dany Bittel is a Swiss digital artist and developer who pivoted his focus towards 3D scanning and Gaussian Splatting. In this episode, he walks through his remarkable workflow for creating photorealistic Gaussian splats of macro subjects, starting with live insects collected from his garden. He explains the full process, covers his software stack and the role of lighting in getting clean results. The conversation also explores the broader potential of Gaussian splatting for creative applications, VR, interactive installations, and why Dany sees this technology as the new format for 3D photography. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠ Website⁠⁠⁠ *** CONNECT WITH ME 🐤 ⁠⁠⁠⁠⁠⁠X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

July 1, 202642 min

Gaussian Splatting Hosting and Streaming Explained

Martin Piala, CEO and co-founder of Blurry, joins the show to break down what it actually takes to host, share, and scale Gaussian Splatting models on the web. With a background in building professional 3D infrastructure, Martin covers the practical decisions creators and studios face today: which file format to use and why raw PLY beats compressed versions for long-term flexibility, what splat counts push devices into trouble (hint: above 2.5 million), and how Blurry handles a 43 million splat, 20GB city model with progressive streaming. You will also hear about real-world use cases in marketing, remote inspection, and facility management, why the industry is stuck in a feedback loop that is slowing adoption, and whether Gaussian Splatting is actually here to stay. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠ Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube ⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

June 24, 202648 min

Why XR Developers Are Winning With AI

Stijn is an #XR software engineer spending his days pushing the limits of what #AR glasses, WebXR, and generative AI can do together. He is one of the most prolific experimenters in the XR developer community, constantly sharing prototypes across Snap Spectacles, Meta Ray-Ban, Apple Vision Pro, and WebXR. In this episode, Stijn breaks down how he builds faster using AI-first workflows, he walks us through a real healthcare project based #GaussianSplatting on #VisionPro and why the glasses moment feels a lot like the early iPhone app era. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠ Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio ⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website ⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube ⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

June 17, 202645 min

How to start developing on Meta RayBan Display

Oscar Falmer, Wearable Developer Advocate at Meta joins the show to break down what it actually takes to build for the Meta Ray-Ban AI Glasses. With the display glasses SDK released recently, Oscar walks through the two development paths: the Device Access Toolkit for mobile app extensions with heavy AI processing, and the new lightweight web apps optimised for the display. He explains why AI-first developers and non-technical builders are better positioned than VR developers, how the monocular display works (and why your brain adapts faster than you think), and what the EMG neural wristband unlocks for hands-free input. You will also hear about real enterprise use cases emerging organically, the phone's evolving role alongside glasses, and how to get started building today. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ ⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio ⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

June 10, 202644 min

Designing XR for Long-Term Distribution and Impact

Mike Golembewski is an interactive designer, researcher, and writer running MWG Design & Research, an independent consultancy focused on immersive media, artistic practice, and emerging technology. In this episode, Mike breaks down the structural challenges facing cultural XR, the category of immersive work that functions more like theatre or documentary than gaming. We cover why festival-premiered XR experiences rarely survive beyond their premiere, why platform stores like Meta and Steam are fundamentally misaligned with this type of work, and what creators can do from day one to design for longevity. Mike also highlights real examples and explains why thinking about the long tail before writing a single line of code is the only approach that actually works. Subscribe to XR AI Spotlight weekly newsletter 👉 https://xraispotlight.substack.com/ *** CONNECT WITH OUR GUEST ⁠💼 ⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ ⁠🔗 ⁠⁠⁠⁠⁠ Website⁠⁠⁠ *** CONNECT WITH ME 🐤⁠⁠⁠⁠⁠⁠ X (Twitter)⁠⁠⁠⁠⁠ ⁠ 💼 ⁠⁠⁠⁠⁠⁠ Linkedin⁠⁠⁠⁠⁠⁠ 🔗⁠⁠⁠⁠⁠⁠ Link-in Bio ⁠⁠⁠⁠⁠⁠ *** PAST EPISODES 🎙️ ⁠⁠⁠⁠ Show Website⁠⁠⁠⁠ 🟢 ⁠⁠⁠⁠⁠⁠ YouTube⁠⁠⁠⁠⁠⁠ 🍎⁠⁠⁠⁠⁠⁠ Apple Podcast

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