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SVGA delves into the fantastic world of PC retro gaming. Prepare for some sillyness. Some rusted game mechanics. Some FMV. But most of all, prepare for some fun! Hosted by Hugo Prévost and Robert Hiltz - A Pieuvre.ca podcast
Last Episode Date: 17 July 2024
Total Episodes: 31
Almost 30 years after it first came out – on the 3DO, no less – KILLING TIME, a first-person shooter that is part action, part horror, and part mystery, is getting a facelift in the form of a remaster by Ziggurat and Nightdive. In this new episode of SVGA, Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.
What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with Metropolis 1998, a new twist on that genre largely associated with Sim City and Cities: Skylines. In this new episode of SVGA, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.
29 years after it came out, DARK FORCES gets a remaster from the developpers from Nightdive Studios. In this new episode of SVGA, Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.
One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time? For this new episode of SVGA, Hugo and Robert go back to Jedi Outcast, the 2002 game from the “good” Raven Software.
The year is 1998 : from Blizzard Entertainment, already known for WarCraft I and II, and Diablo, comes StarCraft. And almost 25 years later, how does this game holds up? For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.
Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90's and early 2000's feeling, without be accused of copying Command and Conquer, StarCraft and the others? For this 19th episode of SVGA, Hugo Prevost sits down with John Williams, one of the two developpers working on the upcoming indie RTS DORF.
An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore... And all the cheesy and badly acted FMV you could wish for. For the 18th episode of the SVGA podcast, Hugo Prévost plays The Last Dynasty, a long forgotten game from 1995.
The year is 2007, and on the heels of Supreme Commander, here comes Forged Alliance, a stand-alone expansion that is probably still one of the best real-time strategy games of all time, even 15 years later. For this 17th episode of the SVGA podcast, Hugo Prévost dusts off the galactic war between the UEF, the Aeon, the Cybrans and the Seraphim.
Flight simulators are back! Or were they ever gone? Strap yourself into the cramped cockpit of your 90's fighter jet, it's time to talk about Tiny Combat Arena. For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90's graphics with newer physics models and semi-relalistic flying.
In space, can someone hear you construct a space station? Hugo Prévost sat down will Laura Körting, the co-founder and producer of LAB132, a german studio, to talk about the upcoming management game orbit.industries, in this new content for the SVGA podcast.
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