Hacking the Grepson 125: 2D vs 3D
A spirited discussion ensues between Matt and Mike the merits and detractors of dimensionality as it pertains to video game graphics.

Episodes
100
Latest episode
Aug 2026
Language
EN
Matt and Mike, two career developers, discuss their experiences and talk about programming in a (hopefully) not-too-technical way.
A spirited discussion ensues between Matt and Mike the merits and detractors of dimensionality as it pertains to video game graphics.
Matt and Mike are still out for various reasons, to surely return soon for more programming patter. However, there is a conflagration of quirky kinfolk descending upon the San Diego, CA area in order to celebrate all things nerdy and geeky, and perhaps you might be interested?
Matt and Mike are out this week traveling. Just wanted to say hello, anyway.
Mike brings an anecdote from his life that caused him to spiral a bit about the future of art, creation, ownership, and society, leaving him peering over the precipice of some dystopian future. Matt talks him off the proverbial ledge.
A continuation of discussion about the laws of nature, vis a vis software development, are bandied about by Matt and Mike in this episode. Some of them include Linus's Law, the Pareto Principle, and even the Ninety-Nine Rule. * Famous Laws of Software Development
There are some truisms in the world of software development that have been codified into laws, adages, and principles. Matt and Mike discuss some of them in this episode, including ones named after people like Murphy, Hofstadter, and Conway.
Matt and Mike discuss the issues that arise when you try to be everything to everybody for every time, thanks to an insightful blog post about the ever-increasing size of programming language dependencies. * The Three Pillars of JavaScript Bloat
Anthropic created a new Claude model called Mythos, and it's apparently super-duper good at detecting software vulnerabilities. It's so good, in fact, that it can't be released publicly without basically giving the Internet as we know it a death warrant. Matt fills us in and Mike responds with a mixture of awe and fascination.
Where outside do you want to go today?
Matt has created a 2D overhead sandbox project in Godot with the help of Claude Code. Mike looks at it and thinks it is pretty neat. Then both Matt and Mike talk about it. Gamedev continues apace!
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