Drawn To The Flame is a podcast in which Peter and Frank discuss Arkham Horror : The Card Game, a cooperative living card game of Lovecraftian horror.
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August 6, 202650 min
Episode 381: Where are You at with Arkham?
Join Frank and Peter for a riff on this question: where are you at with Arkham? How do you feel about allocation? How is chapter two hitting? What impact does that have on casting? And what else is catching our attention?
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July 16, 202648 min
Episode 380: Crisis of Identity (of Sorts)
Join Frank and Peter for a head-scratcher: is Carolyn the new Daisy? What does that mean? And if it means what we think it means, what does that say about chapter 1 Arkham in comparison with chapter 2 Arkham, if anything?
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July 2, 20261 hr 0 min
Episode 379: Wondrous Lands V
Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer.
You can view the map here, the campaign log here and my deck here.
Timestamps:
0.00 preamble + where's the arkham?
2.10 setup
4.30 our first location
6.15 gameplay begins
8.00 I don't need to avoid the buck to avoid fatigue - I spot this at 8.25 though!
14.00 a new location...
26.50 I forget the mountain effect on Rising Waters - I catch this at 31.10 and add rain to accommodate it.
41.35 some damp business
44.50 a bit of scheming...
50.20 a set-aside card (please write in thoughts!)
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Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here.
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June 11, 20261 hr 21 min
Episode 378: Wondrous Lands IV
Join Frank for another instalment of Wondrous Lands, a live play series of Earthborne Rangers. This is the first campaign, Lure of the Valley, solo. As this is recorded live, slips and errors are sure to creep in, so please extend me your understanding - I hope you enjoy the journey alongside me! If you want more of an explainer of the game, check out the first Wondrous Lands episode, where I offer more of a rules explainer.
You can view the map here, the campaign log here and my deck here.
Timestamps:
0.00 intro
1.40 spoiler warning
2.01 setting up
2.35 opening hand
3.45 set-up continues...
5.10 a new entry for the day...
8.39 arrival!
10.15 start of round 1
36.00 a little retcon
45.55 travel time (I did my refresh first, but I spot that misplay)
52.35 travel time again!
59.45 travel time the third!
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Email us on drawntotheflamepodcast@gmail.com | Twitter is here and Facebook is here.
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May 28, 202648 min
Episode 377: Arcane Environments
Join Peter and Frank as they tease apart two related but not quite the same things: environments and chapters. What are they both? How do they impact the game? How do they even work? Should we care? All this and more in this episode!
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
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May 14, 20261 hr 19 min
Episode 376: Arkham Horror Core Set 2026 - First Impressions
Join Frank and Peter as they look at some of the hits and misses of the chapter two core set - aka the 2026 core set - for Arkham Horror The Card Game, and specifically the highs and lows of Brethren of Ash, the core set campaign. We're looking at what we love, what worked for us, and what left us wanting more.
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky
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May 7, 202652 min
Episode 375: Think on your Feet LIII
Join Frank for another Think on your Feet episode. Here ends our Brethren of Ash solo playthrough!
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
My deck: third scenario
0.00 intro and audio stuff
1.35 xp options
3.42 note from previous scenario
5.10 scenario intro
8.20 setup
10.50 act and agenda
11.50 opening hand
12.50 or so: gameplay begins
45.20 a little codex interlude
45.50 resolution and wrap-up.
49.00 design notes
At 30.10 I defeat Servant of Flame and forget to trigger its codex - I remember at 45.10!
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
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April 30, 20261 hr 36 min
Episode 374: Think on your Feet LII
Join Frank for another Think on your Feet episode. The patrons have voted, so we're embarking on "<patron choice of chapter 2 investigator> versus Brethren of Ash"
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
My deck: first scenario | second scenario
0.00 preamble
2.05 first scenario intro
4.35 opening hand
5.05 gameplay begins
33.10 first scenario analysis
33.55 second scenario intro
36.55 what's the map like?
41.03 opening hand
41.26 gameplay begins
1.27.15 I forget to take a horror from a pursuing Whippoorwill but a minute later I remember it.
During the recording, I realise I may have made a rather major mess-up this playthrough, somehow internalising that Izzie's ability is once per test rather than once per round. I do spot this error at 1.01.25... and during the edit I've checked and I never in fact make the error! Phewee! Just shows how things can slip by. So even though I am not sure whether I used her ability multiple times per phase, it turns out... I didn't.
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky
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April 16, 20261 hr 42 min
Episode 373: Think on your Feet LI
Join Frank for another Think on your Feet episode. After our last episode, in which Frank tried out two of the premade decks, here Frank tries another one (or two, or three).
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
0.00 preamble
3.57 who are we playing?
6.15 class overview
9.13 final setup
10.47 opening hand
12.05 gameplay begins - or at least scheming
49.50 taking a breath, resetting, class overview
54.05 gander in the rulebook
55.17 opening hand
1.09.45 resetting, class overview
1.13.37 opening hand
At 31.23: I say skulls are -2 on a 5 v 2 test. I'm wrong, skulls are -3s by this point in the scenario. Luckily, that doesn't matter! I spot it at 36.05 or so.
At 1.17.13: I miscount my handsize due to the assistant, but I spot it shortly afterwards.
Throughout: I keep calling Servant of Flame Servant of the Flame. Maybe it's because I'm so used to Drawn to the Flame rather than Drawn to Flame? Anyway, I spot it, apologise for it, and continue to do it pretty much indiscriminately throughout. Sorry!
At 1.26.00 or so: I kill two experiments and forget to be horrified by them, but I spot this and correct it at 1.32.40.
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky
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April 2, 20261 hr 15 min
Episode 372: Think on your Feet L
Join Frank for another Think on your Feet episode - this time, it's tearing into the new 'chapter two' core set for Arkham Horror The Card Game The Living Card Game.
In Think on your Feet episodes, I endeavour not to edit much at all. Sometimes I cut some shuffling sounds or abbreviate some of my longer pauses (a chap's got to think!), but otherwise, it's uncut, unaltered and meant to feel like you're with me at the table. There may be mistakes and misplays, but hopefully some successes too.
At 29.30 I get confused - I'd missed a damage from fire on the mutant from the previous turn, so it should've died at this point (and me with it).
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Join Drawn to the Flame on Patreon: www.patreon.com/drawntotheflame
Email us on drawntotheflamepodcast@gmail.com | Find us on Bluesky
Thank you for listening and subscribing.
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